DAKOTA POOL LEAGUE
8 BALL RULES AND REGULATIONS
2009 EDITION
Rules in this edition
supersede all former rule books used by the Dakota Pool League. This book should be read in its entirety as
rules which are mentioned in one section may be limited or clarified in another
section. Any sanctioned player of a
Dakota Pool League shall be eligible to participate in and receive stated
rights of the league and shall be governed by rules herein. Interpretation of all rules will be the sole
job of the coordinator. The
coordinator’s decision will be final.
I. MEMBERSHIP
To be a member of any
division team, except for youth divisions, a person must be of legal drinking
age and be a member of the Dakota Pool League.
To become a member of the Dakota Pool League the person must fill out a
sanction sheet and pay a sanction fee to the league. Dakota Music Inc. reserves the right to deny
or expel any player from the league.
This includes anyone whose participation is not in the best interest of
the Dakota Pool League, competitors and their employees and anyone who is
disruptive to organized league play. The
sanction fee may be used for operational expenses. Any funds not used for operational expenses
will be returned to league members in the form of tournament prize money. No person shall be considered a league member
nor shall any scores count until the player has filled out a sanction sheet and
paid the sanction fee. If a score sheet
is handed in with the name of a new player and
no sanction information for that new player, the new player's score shall
not be counted but that position will instead be given a dummy score and the
opponent will be given the wins.
II. RULES COMMITTEE
Each division shall
have a rules committee which will be made up of all the team captains. This committee will decide on all optional
rules. This committee will judge on all
disputes which cannot be mutually settled by opposing team captains or mediated
by the coordinator. Their decision shall
be final.
III. TEAMS
Each team may have
nine (9) players on their roster. In the
event a team must add a 10th member the captain must notify the secretary which
present member is to be dropped. If the
secretary is not notified of which player to drop the new player cannot be
added and shall receive dummy scores. A
dropped player may not be re-signed during that season except by unanimous
approval of all other division captains.
No 5 player team shall be allowed to play with more than two dummy
scores. No 4 player team shall play with
more than one dummy score. No one shall
be considered a team member until a sanction fee is paid, played one night of
play and has an average posted on the weekly standing sheet.
Each team within the division shall elect
a captain. The team captain's
responsibilities shall be to keep the team organized and informed of all league
activities, including meetings, tournaments, rule updates, etc. The captain or person appointed to act in his
absence shall have the exclusive right of voting on behalf of the team at all
division or league meetings. When the
captain is the home team captain (playing in his sponsor's bar) he shall be
responsible for putting the division funds and score sheet in the envelope,
sealing it, and getting it to the proper place in the bar. In the event the money in the envelope is
incorrect, the division secretary shall consider all missing funds as not
having been paid by the home team. If a
team is short a player and does not pay for that player, the home team captain
must indicate such shortage or the shortage will be deducted from the home team
funds.
IV. NEW PLAYER
RESTRICTION
No team may add new
players in the last three weeks of either half season (or season end) unless prior
approval of all division captains is secured.
If a new name appears on a team roster in the last three weeks of either
half and notification of approval by all division captains is not given within
1 week and 24 hours after the player has played, he or she will be considered
legal. If a written protest is received
by the coordinator, that name may not be added and dummy scores will be given
in that position.
V. MATCH TIME AND RESCHEDULING
Any team not showing
and ready for play by 30 minutes after the scheduled beginning time shall
forfeit the match. In the event a team
cannot show for a match and wishes a chance to make the match up, they must
notify the opposing captain 24 hours before the scheduled match. Any rescheduled matches must be made up before
the next regularly scheduled match.
VI. LINE-UP PROCEDURE
15 GAME FORMAT
The first night of
play the players may be lined up in any order.
The home team will fill in their roster first. After the first night the
roster will be arranged so as to place the players with the closest averages
against each other. The home team
captain has the right of decision as to whether the highest average player or
the lowest average player shoots first.
In the event of an absent player the dummy score will be placed in the
position of the absent player who has played the most games. If 2 or more players are tied with the most
games played the captains will flip a coin to determine where the dummy score
goes.
When adding a new
player who does not have an average in that division the player will be placed
in the third player position.
16 & 25
GAME FORMAT
The home team will
fill in their roster first. Players may
be lined up in any order.
NOTE: Any variations in the line-up procedure must
be agreed upon by both team captains before play begins. The line-up order must be checked before any
games are played and shall be considered legal as stands once play begins.
VII. FEES
The nightly fees to
be paid by the division members shall be decided by a meeting of the division. These fees will be used for (1) secretary
fee, (2) coins to operate the pool tables, (3) trophies, (4) banquet tickets,
(5) pay-back at the end of the year to division teams as per the number of
match points won.
VIII. SEASON
The length of the
season shall be decided by a meeting of the division. The division decision must meet with the
approval of the coordinator. The season
will be divided into two halves and season winners will be determined as
follows:
If the same team wins both halves - that
team will be first.
If different teams win first in the halves
they will play off to determine first.
If the same team wins second both halves
and there is a play off for first, the team who won second both halves will
play off with the team who loses the play off for first to determine second and
third places. If different teams win
second each half and there is a play off for first the loser of the play off
has second and the two second place winners will play off for third.
If different teams win second each half
and there is not a play off for first then the two second place winners will
play off for second and third places for the year. There will be 1 day set
aside for ties and end of the year playoffs.
The competition will take place in the bar whose team has accumulated
the most points.
To qualify for 1st,
2nd or 3rd place for the year, a team must compete in at least 85% of the
scheduled matches.
IX. PROTEST PROCEDURE.
Only the team captain
or acting captain can file a protest. A
protest must be filed with the league coordinator in writing within 24 hours of
the match. A $15.00 fee must accompany
any protest. A meeting of the rules
committee will settle the protest. If
the protest stands, the $15.00 will be returned.
All games will be
played on pool tables owned and operated by Dakota Music and Amusement Inc.
A. GOOD
SPORTSMANSHIP WILL PREVAIL AT ALL TIMES.
No coaching will be
allowed. Any coaching will be considered
poor sportsmanship. Continued poor
sportsmanship can result in disqualification.
B. OBJECT OF THE GAME
1.
The balls are racked in a triangle at the foot of the table with the
8-Ball in the center of the triangle, the stripes and solids in a random, mixed
up, order.
2.
The object of the game is to make one group of numbered object balls -
either stripes or solids - and then sink the 8-ball which wins the game.
C. SCORING
1.
The winner of the game will receive 8 points. The loser will receive 1 point for each of
his object balls which have been pocketed.
2.
In the case of an absent player the dummy score will be 3 points per
round. If a player is present when the
match begins and misses any succeeding games he will receive 0 points for the
games missed.
3.
If the game ends and the group of balls has not been determined (8-ball
is pocketed early) the loser will receive points for the group which has the
least balls pocketed.
4.
If a dummy score is used the points will be given to whatever name
appears on the score sheet. If you wish
your dummy score (3 or 8) to be figured in the personal average of the player
who does not play, then enter the player's name. If you do not wish to have the 3 or 8 figured
in the player's personal average enter dummy and the points will be figured in
the dummy’s average.
5.
The total of the scores of each player in a match constitutes a match
score. The team with the highest match
score is the winner of a match point. In
the event of a tie in the match total, the team with the most 8's will be
awarded the match point. In the event of
a tie in score and 8's a half game will be awarded the match point. One match point will be given for each match
plus 1 match point for the total team points of the night.
D. BREAKSHOT AND CUE BALL POSITIONING
1.
The breaker must drive 3 object balls to a cushion or pocket one or more
balls. Failure to do so is a foul and
requires a rerack. Their opponent then
has the option of breaking.
2.
When spotting the cue ball for a break shot or positioning the cue ball
after fouling on the break the player shall position the cue ball fully behind
the head string. The opposing player must
inform the breaking player of improper positioning of the cue ball before the
shot is made or the shot is considered legal.
3.
If any part of any object ball is in the kitchen, the ball is considered
in the kitchen.
4.
The table will be considered open regardless of the outcome of the
break. If a player legally pockets a
ball after the break the player then continues shooting at that group of balls
as long as the player legally pockets a ball on each shot.
5. Any object ball (except the 8-ball)
knocked off the table while breaking will be spotted. Making the 8-ball or knocking it off the
table on the break is a rerack.
Scratching while
making the 8-ball on the break will be a rerack and the same player will
break. When necessary for a rerack take
the quarters out of the envelope to get the balls back. Make a note on the score sheet and Dakota
Music will put the quarters back in the fee envelope.
6.
If the player breaking the racked balls does not make any balls, the
opponent then shoots having an open table.
E. CALL POCKET
On all shots after the break shot, before
each shot, the player must call the ball number and indicate into which pocket
it is being played. If the opponent does
not hear, or is not clear on the shooter's call, he must ask for clarification
before the shot is made. If he does not
ask for clarification the call is considered made and legal. Failure to call the ball to the pocket, after
being asked for clarification, will result in loss of turn but will not
constitute a foul. The shooter must
indicate into which pocket he is playing the 8-ball however an 8-ball patch is
not necessary.
F. OPEN TABLE
1.
The table will be considered open regardless of the outcome of the
break.
2.
On an open table the player can shoot at either group of balls. The first ball can be pocketed by a direct
hit from the cue ball or by any combination of balls including a stripe to make
a solid or a solid to make a stripe. The
8-ball can also be used in a combination on an open table.
G. PLAY
1.
Any contact of the cue stick and cue ball will be considered a shot.
(Except for positioning the cue ball for the break shot).
2.
All balls pocketed, legally or not, remain pocketed with the exception
of the note under fouling. Any object
ball knocked off the table will be handled accordingly. (A) If the ball is the shooter's ball it will
be spotted on the foot spot. (B) If it
is the opponent's ball it will be dropped in a pocket.
3.
Each player continues to shoot, so long as the player pockets a ball
legally.
4.
In the event the cue ball or an object ball stops on the edge of the
pocket, it remains the shooter’s table until the opponent has touched the table. (The Chalk is part of the table).
5.
Frozen ball to rail: If a ball is
frozen to a rail, the shooter must be notified before the player shoots. When playing such a shot, the player must
contact the frozen ball and (1) pocket the frozen ball, or (2) cause the frozen
ball to contact another rail, or (3) cause another ball to contact a cushion or
(4) cause the cue ball to contact the frozen ball and then contact another
cushion. Failure to do so is a foul.
6.
The game is over when the balls stop moving on the winning shot and is
scored with all balls then down.
7.
Raising the cue above the armpit and attempting masse shots is illegal,
scoop or jump shots are illegal. Doing
so is a foul.
8.
There must be one foot on the floor while attempting a shot. Failure to do so is loss of turn.
9.
Parts of rules 7 and 8 will be modified as necessary if player is
handicapped or when using an artificial bridge.
10. Push Shots and Double Hits are illegal. See Fouling for details
H. SPECIAL RULES FOR THE 8-BALL
1.
Knocking the cue ball off the table, scratching the cue ball or touching
a moving cue ball while shooting at the 8-ball is an automatic loss of
game. (Must be called before next game
begins.)
2. Except on the break, the eight ball
knocked off the table or pocketed before its time or made in any pocket other
than the one called is an automatic loss of game.
3.
Committing a foul while pocketing the 8-ball is a loss of game except
failure to hit the 8-ball while shooting at it is a foul but not loss of game.
4.
Fouling after the 8-ball is pocketed but before the other balls have
stopped moving is loss of game.
I. LEGAL SHOTS
A player must use the cue stick to strike
the cue ball. The bridge is not a cue
stick. On all shots the player must
cause the cue ball to strike one of the player's group of balls first and then either
(1) pocket the object ball, or (2) cause the cue ball or any other ball to
contact a rail. Failure to do so
constitutes a foul.
J. FOULING
All fouls must be called by the opposing
player before the next shot is taken.
There is no such thing as an automatic foul. The following result in fouls: (1) Failure to
make a legal shot as noted above. (2)
Shooting the cue ball into a pocket or off table. (3) Scratching the cue ball on a legal
break. (4) Touching a ball before it
stops moving. (5) Shooting out of
turn. (6) Accidentally moving the cue
ball. (7) Other infractions noted in
these rules.
Push Shot Fouls: It is a foul if the cue ball is pushed by the
cue tip, with contact being maintained for more than the momentary time
commensurate with a stroked shot. (Such shots are usually referred to as push
shots.) With a cue and object ball
frozen, shooting the shot from any angle other than at least 45 degrees above,
or at least 45 degrees to the right or at least 45 degrees to the left of center
from the straight line of the frozen balls is a foul and must be so called.
Double Hit Fouls: It is a foul if the cue ball is struck more
than once on a shot by the cue tip (such shots are usually referred to as
double hits.) If the cue ball has left
initial contact with the cue tip and then is struck a second time in the course
of the same shot, it is a foul and must be so called.
Note: If a player concedes to a foul by picking up
the cue ball, it will be handled as follows:
The opponent may put the cue ball back to its original spot and make the
shooter shoot it.
Note: Accidentally moving an object ball is not a
foul. The opponent may replace the ball
to the original spot or leave it where it rests. Unless the moved ball (or balls) make contact
with the cue ball or any moving object ball.
Then it is a foul and the object balls remain where they rest. If the ball is knocked into a pocket,
quarters can be put into the table to retrieve the ball. A player may not use a ball as part of their
bridge.
K. PENALTY FOR FOULING
1.
After a foul, the player has cue ball in hand (anywhere on the
table). Except for fouling on the break
shot, the cue ball will be placed behind the head string. If the shooter does not place the cue ball
behind the head string or shoots at a ball in the kitchen the opposing player
must inform the shooter of improper positioning of the cue ball or that he or
she needs to shoot at a ball outside the kitchen before the shot is made or the
shot is considered legal.
2. A
player must stop shooting when a foul is called and resume shooting after the
opponent's turn.
3.
If a player refuses to yield to a foul call, the opponent must stop the
game and notify the team captains or a tournament official.
L. BAR ROOM INFRACTIONS
In the event of a player being caused to
foul due to natural bar behavior
(I.E. - being bumped
while in the act of shooting by a patron) the following may be done:
A.
The balls may be placed as nearly as possible to the original position
or...........
B.
If the 2 players involved do not agree on position of the balls the game
will be reracked and replayed.